2-Ton Twenty-One
Ancient Exiles
937
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Posted - 2013.09.09 12:37:00 -
[1] - Quote
Hear a lot of people talking about how none of the classes in dust have anything that makes them special in some way or another. So here is some ideas on how to do that. Feel free to mention your own or tweak as you see fit.
All of these skill ideas could be either Specific to each race class suit or a "class module" that can be swapped out and replaced with any in the same class. It would have a tier related to the Suits tier so the PRO of that suit would be better then the STD ver by a small amount. All ones mentioned have some sort of duration or should have some sort of balancing mechanism and would need to be balanced and stats accordingly
Heavy battle skills
Heavy 1: Can put up a shield in front of him that makes him unable to move but absorbs % of dmg for anyone behind the shield. He can activate, has cool down
Heavy 2: Can increase weapon range damage for a short duration of time. He can activate, has cool down
Heavy 3: Can Project a pulse blast around him that does armor damage and pushes enemys away. Does not hurt teammates. He can activate, has cool down.
Heavy 4: Can project a shell around him protecting him from fire for all directions but is unable to shoot or move while the shell is up, also blocks enemy from passing through it. He can activate, has cool down
Logi battle skills
Logi 1: has a internal Squad CRU. He can activate. Has a cool down
Logi 2: Has a internal Squad nano hive. has a radius He can activate, has cool down
Logi 3: Has a internal Squad Shield booster that increases squad shield recharge rate. He can activate, has cool down
Logi 4: Has a internal Squad Armor booster that increases squad armor repair rate He can activate, has cool down
Scout Battle skills
Scout 1: Has a internal TEAM Scanner He can activate, has cool down (IE His whole team can see the scan results not that in can scan the whole map or the whole enemy team) Has range limit
Scout 2: Has a internal squad dampener He can activate, has cool down and a range limit
Scout 3: Has a Internal personal Speed booster He can activate, has cool down.
Scout 4: Has a internal Cloak (combat or damage breaks cloak) He can activate, has cool down
Assault battle skills
Assault 1: Has a internal Flux style blast he can project forward that does not hurt teammates shields. He can activate, has cool down
Assault 2: Has internal booster that can reduce a % of damage to him He can activate, has cool down
Assault 3: Has a internal booster that increases squad reload speeds and fire rate in a radius, He can activate, has cool down
Assault 4: Has a internal booster that increases squad spawn rate He can activate, has cool down
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